Analysis of New Media Communication Barriers to the Internationalization of Chinese Cultural Products: An Analysis of the Game Black Myth Goku

Authors

  • Yanjin Qiu
  • Huayu Wang

DOI:

https://doi.org/10.61173/se7jx397

Keywords:

Black Myth, Cultural products, China

Abstract

The international dissemination of Chinese cultural products, driven by the wave of globalisation, has become a key indicator of cultural soft power. Wukong, an exemplary figure within the Chinese gaming industry, has garnered considerable interest from international markets. However, the dissemination process has been beset with numerous challenges, including cultural differences, limitations in language translation, difficulties in adapting technical platforms, deficiencies in game graphics and gameplay, and higher prices. The objective of this paper is to examine the specific manifestations of these obstacles in depth and to propose corresponding solution strategies with a view to enhancing the game’s international appeal and market competitiveness. By enhancing cultural adaptability, upgrading translation quality, expanding technological coverage, improving gameplay experience, and formulating reasonable pricing strategies, we aim to provide valuable insights for the international dissemination of Chinese cultural products, thereby further promoting the exchange and prosperity of Chinese culture on a global scale.

References

[1] Zhao Shuwang, Li Muzhao. Path of China’s Publishing [8] Wang Qiangchun. A study of cross-cultural communication International Influence Building in the Context of “Double strategies and paths in Black Myth: Wukong. Academic Cycle”. Exploration, 2024: 1-7.

[2] Li Ran. Some Thoughts on National Cultural Soft Power. [9] LI Dongchen, HUO Yaqi. Research on the Development of Party School of CPC Anyang Municipal Committee China’s Foreign Cultural Trade under the Background of Service

[3] Wan Zewei. Digital Content Going Overseas: An Important Trade Liberalisation. Hebei University of Engineering. Carrier of Cultural Communication. China Trade News, 2024, [10] Li Wuan. Black Wukongo’s domestic game takes an (007). important step towards the world’s leading level. China Foreign

[4] Yang Xueping. Research on the Strategy of Using Video Trade, 2024, (09): 51-53. Games to Disseminate Excellent Traditional Culture in the Context of Digital Era.

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Published

2025-06-26