The Impact on the Spread of ACGNCulture Caused by Social Media
DOI:
https://doi.org/10.61173/pt6kw334Keywords:
Social media, ACGN culture, fan engage-mentAbstract
Social media has played a crucial role in the global spread and transformation of ACGN (Anime, Comic, Game, Novel) culture, significantly affecting how fans interact with content and with each other. This paper takes ACGN as an example to analyze the impact of social media platforms on the development of niche cultures. Platforms like Bilibili, and Douyin in China, and global platforms such as X (formerly Twitter), have provided spaces for ACGN enthusiasts to discuss, share, and create content. These platforms have not only facilitated the exchange of ideas but also fostered communities that bridge geographical and cultural boundaries. In conclusion, social media has revolutionized the way ACGN culture spreads and evolves. By providing platforms for real-time interaction and cross-border collaboration, it has allowed ACGN fandom to flourish in a globalized digital space, while also creating new forms of digital communication and fan engagement. Therefore, the development of niche cultures should focus on seizing the opportunities of the times and fully utilizing the widespread nature of social media platforms to achieve effective development.
References
[1] Xu Q, He J, Fu Q. Research on informal learning characteristics of ACG Doujin Community in the age of We-media. Proc. 2nd Eurasian Conference on Educational Innovation, 2019, 103-106.
[2] Chen J, Fu J, Wang L. Interaction and satisfaction: Analysis of the identity style and behavioral motivation of ACG Subcultural Groups in Bilibili. News and Communication Review, 2022, 75(2): 103-113.
[3] Yan J H, Pan Y, Yun T. Analysis of Chinese video website barrage language based on the influence of The ACGN Culture. International Journal of Internet, Broadcasting, and Communication, 2021, 13(2): 195-207.
[4] Xie Y. The cultural empowerment and cultural imagination of virtual idols. News and Communication Review, 2022, 75(2): 91-102.
[5] McLelland M. Australia’s proposed internet filtering system: its implications for animation, comics, and gaming (ACG) and slash fan communities. Media International Australia, 2010, 134(1): 7-19.
[6] Wang K. Cosplay in China: Popular culture and youth community. 2010.
Downloads
Published
Issue
Section
License
Copyright (c) 2025 by the authors.

This work is licensed under a Creative Commons Attribution 4.0 International License.
