Feminist Modernization of the Young Generation: Exploring the Differences between Otome Games and Traditional Games in Female Representation
DOI:
https://doi.org/10.61173/5ne46v74Keywords:
Otome games, gender stereotypes, patriarchal society, virtual love, gender implementationAbstract
Based on the dilemma of female image creation in the virtual world today, this paper explores the changes in feminist thinking reflected in female image in otome games and traditional games. This study focuses on the recently popular game “Love and Deep Space”, a game with its realistic and sensible love experience and novel 3D interactive mode, and provides a near-perfect utopian game for women, especially young women, who are eager for love experience. This paper uses the methods of data survey and interview research to compare the image of female protagonists in the emerging game mode of otome games and the portrayal of female characters in traditional games, so as to explore the changes of feminism of the younger generation in the virtual world. The breakthrough of otome games is to move closer to the direction of eliminating gender, that is, undoing gender, which promotes the modern spread of feminism, and resists and criticizes sexual politics, power and stereotypes in the context of contemporary women’s oppression and discrimination. Feminism, under the theory of gender elimination, represents a social transformation of gender relations, seeking more substantive gender equality.References
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