A Study on the Correlation between Danmaku Videos and Audiences’ Repetitive Viewing Behaviours - A Case Study of Bilibili Danmaku Video Network Videos

Authors

  • Chenlezhi Liu

DOI:

https://doi.org/10.61173/knqn8g59

Keywords:

Danmaku video, Repetitive viewing, Bilibili, Audience behavior

Abstract

With the rise of online video platforms, Danmaku videos have steadily gained popularity among young people. Danmaku’s instantaneous, synchronous, targeted, and cumulative features offer viewers a novel viewing experience, improve the social and interactive aspects of video views, and even impact the frequency with which users watch videos again. As a popular video website at present, Bilibili provides rich video content for audiences and supports the Danmaku function. This study targets Bilibili Danmaku videos and focuses on how Danmaku videos affect the audience’s viewing motivation and experience as the research theme. Descriptive statistics and result analysis were utilized in this study to investigate the reasons behind repeat viewing and the effect of the Danmaku on the viewing experience. Questionnaires were employed to gather viewing data from video audiences in the Bilibili life division. According to the findings of the study, Danmaku greatly improves the overall viewing experience for viewers as well as their enjoyment of the show and sense of community. The study concludes that Danmaku facilitates the audience’s behavioral decisions of repetitive viewing to a certain extent. This study provides an empirical analysis to explore the role of Danmaku in video viewing behavior and makes strategic recommendations for video platforms to improve user experience and foster community engagement.

References

[1] Li X. A study of bullet screen culture from the perspective of Symbolic Interactionism. People Network, 2018.

[2] Zhang S, Wang W, Zhou H, Zhan N. Driving factors of user behavior on Danmaku video sites based on grounded theory. Information Studies: Theory & Application, 2018, 41(7): 117- 122.

[3] Zhang C. How do we look at animation in the future -- A brief discussion on the rise and development of animation video Danmaku website. Art And Literature for the Masses, 2014, 4.

[4] Zhang R. Analysis on the phenomenon of bullet screen culture in the new media era -- taking Bilibili Danmaku Video Network as an example. News Research Guide, 2020, 11(3): 229-230.

[5] Sheer VC. Media Richness Theory. The International Encyclopedia of Media Psychology, 2020: 1-14.

[6] Tang H, Tian L. A study on the influencing factors of users’ behavior in Danmaku video website -- taking Bilibili as an example. Journal of Academic Library and Information Science, 2024, 42(1): 104-110.

[7] Ji X. Research on New Interactive Forms of Video Social Interaction under the innovation of bullet Screen technology -- A case study of Bilibili Danmaku Video Network. Northwest University, 2017.

[8] Wang H. Research on the Interaction mechanism of Danmaku community -- A Case study of Bilibili. Audio Visual, 2021, 7: 2.

[9] Yang F. Research on the propagation mechanism of Danmaku in network video. Xinjiang University of Finance and Economics, 2020.

[10] Ying Z. To understand the young people of Station B, these 11 reports must be seen. SocialBeta, 2021.

[11] Shen L, Zhao Q. Research on the transmission characteristics of repeated viewing of mobile short video: A case study of Douyin short video. Silicon Valley, 2018, 22(4): 24-26.

[12] Li M. A psychological study on repeated viewing of film and television audiences. Northwest University for Nationalities, 2012.

[13] Sun P. Research on Personalized video recommendation method based on social network. Southwest University, 2018.

[14] Cao Q, Yuan C. “Usage and Gratification” theoretical literature review. Southeast Communication, 2013, 12(3): 18-20.

Downloads

Published

2024-10-29