WANG, Fanyue. The Potential Stickiness of Pandemic-Induced Behavior Changesamong Adolescents: The Case of Video Game. Interdisciplinary Humanities and Communication Studies, [S. l.], v. 1, n. 1, p. 232, 2023. DOI: 10.61173/g228sd23. Disponível em: https://ihcs.deanfrancis.press/article/view/1114. Acesso em: 4 nov. 2026.