HE, Zhuoyi; PENG, Dingkang; TONG, Huan. The Value of Games in Cultural Dissemination – Take “Black Myth: Wukong” as an Example. Interdisciplinary Humanities and Communication Studies, [S. l.], v. 3, n. 3, p. 6042, 2025. DOI: 10.61173/3bbe7676. Disponível em: https://ihcs.deanfrancis.press/article/view/443. Acesso em: 4 nov. 2026.