WU, Xinqi. How Virtual Life Affects Women’s Status: Taking Otome Games in China as the Entry Point. Interdisciplinary Humanities and Communication Studies, [S. l.], v. 2, n. 6, p. 4552, 2024. DOI: 10.61173/m5cddn75. Disponível em: https://ihcs.deanfrancis.press/article/view/561. Acesso em: 4 nov. 2026.